Hope you are having a great week.
Quick favor before we started. Could you share this little newsletter with people you play games with? Just share this link here. I'd appreciate it.
I've recently picked up the game Glitch and it is the heaviest book that I've picked up in awhile. I'm going to check that out and let you know how it goes. And I'm getting Candlekeep Mysteries today. Woot.
I recently visited Omega Mart and the only way I can describe it is if Cthululu opened up a 7-Eleven.
Here are some strange pictures, if you're interested.
And of course this added a little inspiration.
A Potion Gets Spilled, A Chant Gets Chanted
Here's a bit of a side quest for your characters.
Imagine a store in your city. Let's just use a potion store. Your characters just need to go in, get a potion or five, and go out.
When they enter, the light in the store flickers, the door disappears and the store has become something else and somewhere else.
Because of some potions getting mixed up and perhaps a cursed item (the origin is up to you) is in play, the shop is straight up wack.
The characters have to go through the store instead of finding the door. You could have this memory based: memories of the characters are coming back to hurt them and this could show what the characters are about and what they are afraid of.
This could be temporal in nature. The characters are "reliving" a battle they participated in but it's clearly changed. And when they win the battle, it resets, and they have to figure out how to stop the loop.
This could be due to a captive, someone locked away years ago. The potions had the components that got the attention of someone banished and now they have come a bit "closer" to the real world. They want to be released, and make promises to the characters to get out as well.
Make it weird. Make it really difficult and play some funky music during the encounters.
Have a good week and I hope you all are safe and well.